At the same time, one should not forget the fact that human beings are themselves already modified by the technical phenomenon […] Their whole education is oriented toward adaptation to the conditions of technique (learning how to cross streets at traffic lights) and their instruction is destined to prepare them for entrance into some technical employment. Human beings are psychologically modified by consumption, by technical work, by news, by television, by leisure activities (currently, the proliferation of computer games), etc., all of which are techniques. In other words, it must not be forgotten that it is this very humanity which has been pre-adapted to and modified by technique that is supposed to master and reorient technique.
(Jacques Ellul)
AD
Attack damage
CAMPER
Player who doesn’t move
GRIND
Play long hours
LAG
The delay between the input (action of the player) and the output (reaction of the in-game character)
NERF
Weak, inferior
NPC
Non-player character
POS
Piece of shit
PVE
Player Versus Environment
Players fight against computer-controlled enemies. Can be played alone, with AI companions or online with human companions
PWN
Own, dominate
Used most of the time to describe the humiliating defeat of the opposing team